Immersive games and interactive simulations designed for Virtual Reality headsets, including the Meta Quest.
Featured here is a virtual shuffleboard game that lets players move naturally through a virtual environment. The illustration showcases a virtual shuffleboard experience where players can freely explore a virtual environment and enjoy a realistic game of shuffleboard whenever a board is available. Using either natural hand tracking or virtual controller input, players can pick up a shuffle puck, position it, and swipe it across the board for an intuitive and engaging gameplay experience.
Preview: Unity App Toolkit
This asset provides a collection of ready-to-use, flexible systems that handle the core infrastructure of a game. It includes features such as scene management, advertisements, in-app purchases, a local data system, online statistics, a theme system, and more. Each component is built to be modular, allowing developers to easily integrate only what they need while maintaining full control over customization.
In addition, this product offers a collection of ready-to-use and adaptable functions such as sliding panels, safe area calculator for mobile devices and also a 3rd person character switcher that further decrease your development time.
We have also included some functionalities for games such as a mini map, a maze creator and a mesh surface with some AI guided characters.
A physics-driven vehicle combat game with modular architecture.
Custom vehicle controller (suspension & torque simulation)
Pooled weapon system
AI-driven enemies & attack waves
Physics driven vehicle & wheel controller
Minimap with data of player position, terrain data, opponents
Demonstrates advanced physics integration and scalable gameplay architecture.
3D Geographic Asset Simulation Platform
A professional 3D simulation environment built in Unity for visualizing and interacting with geographic asset data.
Simulated Data Layers:
Core Systems:
3D Maze Generation Game – Procedural Level Architecture & AI characters
A fully procedural 3D maze game built with algorithm-driven generation systems.
Highlights:
Casual 3D Skilled based game
A 3D action & strategy game with physics driven object fragmentation effects.
Highlights:
Geographic Mapping Recreation Tools – Open-Source Data to 3D Worlds
A Unity-based toolset that reconstructs real-world environments using open-source mapping data (e.g., OpenStreetMap).
Core Systems:
Technical Focus:
Impact: Bridges real-world geographic data with interactive 3D applications, demonstrating advanced procedural generation and data integration skills.
Unity 3D Asset Packages
VR Railway Training Application – Train Engineer Simulation
A professional VR training simulation built in Unity for train engineers.
Key Contributions:
Impact: Demonstrates the ability to build serious games and simulation tools requiring realism, usability, and reliability.
3D Runner – Destruction-Based Endless Gameplay
An endless runner featuring a combination of physics / kinematic-powered smashing ball.
Core Systems:
Creating custom 3D assets and environment elements using Blender :
Hard-surface modeling (vehicles, props, architectural elements)
Low-poly and optimized game-ready assets
UV unwrapping and texture preparation
Asset export pipelines optimized for Unity
Performance-aware topology
Clean geometry for physics and collision
LOD-ready asset preparation
Seamless Unity integration
Shuffleboard Game – Precision Physics & Multiplayer
Casual Billiards Game – Realistic Simulation
3D Puzzle Game – Mechanics-Driven Design
Casual Billiards Game – Realistic Simulation
2D Shooter Game – Android, iPhone